Pages: [1] 2 |
1. No more passive datacores. - in Player Features and Ideas Discussion [original thread]
Simple Idea, turn off passive datacore farming. Datacores should be obtained via active means, (exploration or missions)
- by ghost st - at 2013.06.20 07:30:00
|
2. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
CCP wants amarr to have lasers, and drones, and neuts, and all kinds of bullshit. I understand that overlapping roles is a bad thing, but maybe CCP needs to look at ways to do it without homogenising everything. They are also opening a new can o...
- by ghost st - at 2013.05.10 18:33:00
|
3. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: ghost st wrote: As I said before the issue isnt speed, armor does not need to be like shield tanking. The problem is that the sig radius penalties for shield tanking are ineffective, and do not have the same crippling e...
- by ghost st - at 2013.01.22 20:26:00
|
4. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
As I said before the issue isnt speed, armor does not need to be like shield tanking. The problem is that the sig radius penalties for shield tanking are ineffective, and do not have the same crippling effects as the speed penalties for armor. ...
- by ghost st - at 2013.01.22 20:02:00
|
5. CYNOJAMS for everyone! an idea to nurf fast travel with out nurfing any ships! - in Player Features and Ideas Discussion [original thread]
iskflakes wrote: Won't help. Need to nerf cynos completely with a mass limit. It's the only way to defeat the blob. Cynojams and mass limitis are unnecessary imo. Give cynoes a 'spool up' time where the local beacon appears, so you have ti...
- by ghost st - at 2013.01.21 22:28:00
|
6. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
I think that the speed penalties for armor tanking are much more potent than the signature radius penalties for shield tanking. I mean if you look at turret tracking, speed (well Transvaal) is much more important than signature radius. You can ha...
- by ghost st - at 2013.01.21 22:17:00
|
7. Dronelands - Removing the mineral fountain - in Player Features and Ideas Discussion [original thread]
I think that removing the mineral fountain from drone space is something that needs to be done, it should make it easier for (legitimate) miners to work in eve.But I dont think just removing the minerals compounds is a good idea. Drone space ha...
- by ghost st - at 2011.11.23 13:15:00
|
8. From empire to 0.0 - in Player Features and Ideas Discussion [original thread]
Fw Plexes would be replaced by this new system The new items would be (FCU = factional claim unit) Small FCU - Deploys in 5 minutes, 10mil, 100m3. When deployed acts as it plex counterpart and will launch a gate that allows only small ships to en...
- by ghost st - at 2009.12.28 07:57:00
|
9. From empire to 0.0 - in Player Features and Ideas Discussion [original thread]
I think that it would be a good idea to have more 'stepping stones' for players, corps and alliances to become '0.0 ready'. Currently alot of players are stuck in empire, and want to move to 0.0, and participate in different styles of gameplay, bu...
- by ghost st - at 2009.12.28 07:04:00
|
10. CCP Plz Give us an option to remove camera shake altogether - in Player Features and Ideas Discussion [original thread]
Originally by: Arkeladin Look in-game on the ESC mnenu. Under Video, de-check "Camera Effects". No more wobble. Try exploring your options next time. Ive tried turning off everything, but still when i zoom in on something the camera...
- by ghost st - at 2009.12.03 05:58:00
|
11. CCP Plz Give us an option to remove camera shake altogether - in Player Features and Ideas Discussion [original thread]
Can we plz have an option to remove the constant camera wobbling?
- by ghost st - at 2009.12.03 05:51:00
|
12. Give us more ships! The best part is they are already made! - in Player Features and Ideas Discussion [original thread]
Originally by: Sidus Isaacs Originally by: Lewyrus Well now... http://kepfeltoltes.hu/090820/1044701568elitepoc_www.kepfeltoltes.hu_.jpg Image changed to URL. Zymurgist We have enough variations on the tier 2 hull, make s...
- by ghost st - at 2009.08.20 21:37:00
|
13. Mass Production - in Player Features and Ideas Discussion [original thread]
With market prices for items being at the lowest possible level (with some items even selling for less than thier mineral value) there needs to be a way to increase productivity. Also, currently having a bpo for an item can actually be worse than...
- by ghost st - at 2009.07.16 18:53:00
|
14. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
How about having some type of anchorable structure that is only 1 per system that determines sov. This structure would work somewhat like a cross between an outpost and a pos. It would anchor like a pos, and have several tiered upgrades that pro...
- by ghost st - at 2009.07.06 08:50:00
|
15. Hacking/arcsal mkII - in Player Features and Ideas Discussion [original thread]
I think that the chance based hacking, archaeology, and salvaging mechanics should go the way of the chance based probe mechanics. These changes would be along the same lines as the probe change. Instead of having a % chance of getting salvage an...
- by ghost st - at 2009.03.18 06:03:00
|
16. Corp anti war insurance. - in Player Features and Ideas Discussion [original thread]
I think it would be good if you could bribe concord into stopping the war. Say someone bribes concord 100m to let them fight you. (This is how the current system works) In the new system you could up the anty and bribe concord 100m, stopping the...
- by ghost st - at 2008.12.19 04:58:00
|
17. Rat Warfare - in Player Features and Ideas Discussion [original thread]
I would like the rats (and complexes) in 0.0 to be a little more complex and be more intelligent. With the empires now devoted to war with each other it would be stupid to assume that the 0.0 'pirates' wouldn't take the opportunity to expand. T...
- by ghost st - at 2008.11.08 09:20:00
|
18. More Compexity CCP - in Player Features and Ideas Discussion [original thread]
I think that EvE will soon hit its peak nr of subscriptions. Ive been playing for some time now, and eve seems to have gotten 'stale', with the past and upcoming expansions being more focused towards attracting more players, and improving the game...
- by ghost st - at 2008.10.18 10:20:00
|
19. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
I believe that the amount of options for sov warfare are too limited, at the moment the only option is to bring a blob, and that there should be more options for pos warfare. Economy of Size: The benefits of hording large amounts of space are f...
- by ghost st - at 2008.10.07 08:07:00
|
20. Day/Night cycles - in Player Features and Ideas Discussion [original thread]
Originally by: Snuse I think it would be a nice addition to EVE if there would be day/night cycles like in many other popular MMOs like WOW and CONAN. This way the sun would not always be shining when you log in, there would be normal day ...
- by ghost st - at 2008.09.25 07:51:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |